Outages
Server downtime from 3 pm 31st March 2009 (GMT + 1). No store or download availability during this time. All will be back on-line as soon as possible. Thanks for your patience
Server downtime from 3 pm 31st March 2009 (GMT + 1). No store or download availability during this time. All will be back on-line as soon as possible. Thanks for your patience
With 2 new commissions to work on, we’re aiming for the ‘gold’ at the moment…
Time Architect v 2.3 went to beta at the tail-end of 2008 and we believe that it should be all ready for launch early in February 2009… … We’ve also been working hard with a number of partners on a range of things and there should be some announcements on some of those in the near future too.
Solutions Reality would like to wish you a very Merry Christmas and a prosperous 2009. Thank you for all your help and support throughout 2008 and we look forward to working with you next year.
When we first launched the Solutions Reality website and the TA part of the website, we offered a forum but it was actually pretty lonely in there as the only people that seemed to drop by were those of us in SRL itself!
We then had a few issues with hosting which meant that the database [...]
An observation on why “NEVER” is too strong a word when talking about technology…
…and it gives an interesting (hopefully) retrospective over some of the devices I’ve worked on over the years…
Solutions Reality is pleased to announce that our light-weight XML based content engine is now launching! Although it has been used on a number of sites already, NEWT has not been previously promoted. That is all about to change!
We are now taking commissions to bring affordable, professionally designed, content management driven sites to anyone [...]
Well, we’ve talked about this internally for a while… “Do we really need a blog when we’ve got the news pages?“ After much discussion and debate, we have decided that yes, we do. So, with that in mind, welcome to the Solutions Reality Blog!
Now, the next question is ”what we will be [...]